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Heavy rain gameplay
Heavy rain gameplay













heavy rain gameplay
  1. #Heavy rain gameplay Patch
  2. #Heavy rain gameplay upgrade
  3. #Heavy rain gameplay full
  4. #Heavy rain gameplay Ps4

It's his second fav game ever, and he normally doesn't care about graphics, but it has impressed and excited even him. HZD is the only reason he brought a Playstation in the first place since it was an exclusive. But a year later he is a fan and is converted to the differences depending on the game. He wasn't too fond of the PS5 when it first came out so I kept it for myself last year. Me and bf wanted to play launch day same time, and for his bday month I told him he can play the PS5 first.

#Heavy rain gameplay Ps4

Plus the controller is significantly more comfortable.īut alas I am playing on the PS4 right now, and will need to restart the game on my PS5 hopefully this week 😭

#Heavy rain gameplay upgrade

The controller was the main reason I wanted to upgrade to PS5 to see how devs will take advantage of it. PS5 version looks amazing, and the controller feedback is incredible. More squares! And then when you click onto a machine, i mean, it’s cool to see the 3D model of it like that but it’s so overwhelming and could’ve been streamlined a bit more I feel.Īlso Is it just me or are the resources harder to tell apart? Maybe it’s the dark backgrounds. The collectibles/Datapoints and machine catalogue are kinda worse than in ZD in some ways. I feel like I’m also constantly fighting with the map with how hard it snaps to icons lol The skills menu is equally strange, no zooming out and the tiniest icons ever. It just doesn’t fit in with the focus aesthetic like in the first game? They had a good thing with that little graphic but this new one looks worse tbh.Īs for the inventory menu, I like the categories but the squares are weird, the icons are so small and it feels like there’s so much wasted space especially to the right. The focus scan UI on machines is.intense. If I had to describe it in one word I’d say “overwhelming”

heavy rain gameplay

I get that for the air shot thing but the triple shot? :(Īlso, what’s with the UI? This might just be me but I quite dislike it. The triple shot being locked behind stamina is upsetting when it was such an incredibly integral feature of the first game and super fun. having a hard time aiming the melee attacks, they feel very all over the place. the roll is equally heavy and sometimes feels like I’m not even moving much, no long roll? the jump feels incredibly heavy and short, feels like I don’t even have time to aim which was one of my favorite things to do in ZD Just so many little things that are strange to me. While the game is gorgeous on PS4 and I don’t mind the pop-in, the gameplay is leaving me a bit unsatisfied. Company will roll on with or without me, so nothing to do but just put up with it or ignore what I don’t like.Īfter playing for a bit, I’ve got some mixed feelings. Just some quality of life stuff that I know will never change because, like I said, I’m a nobody who doesn’t matter. I’m sure valor surges helped to make Aloy look cool in game trailers but it’s impractical in the heat of battle.īesides that, this game is everything I could have wanted in the sequel, and I couldn’t be more stoked to keep on keeping on with Aloy and company.

heavy rain gameplay

So, I ignore valor surges, which is a shame, since I play on Very Hard. Don’t need an animation and a color change on screen to remind us of it. They are silly and distracting while in combat. Money would have been better spent elsewhere than on “improving” these elements. These two gameplay elements are messy and unclear in HFW. Classic case of “if it ain’t broke, don’t fix it.” The previous game’s solution was simple, yet elegant. Not that anyone cares, I’m a no one from nowhere, but I’m 21 hrs in and I gotta say, the changes to the weave and coil menu and the skills menu, not good.

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  • #Heavy rain gameplay full

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    #Heavy rain gameplay Patch

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    Heavy rain gameplay